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OptiFine 1.10.2_HD_U_D4
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- compatible with Forge #2151
(24.11.2016)

OptiFine 1.10.2_HD_U_D3
- fixed end sky custom color
- added CEM animation operator "%" and function "fmod(x,y)"
- added option Advanced Tooltips - shows extended information for items and shader options (F3+H)
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- updated CTM overlays to work for transparent blocks
- added xporb animation duration (xporb.time in color.properties, value in ms)
- compatible with Forge #2125
(15.11.2016)

OptiFine 1.10.2_HD_U_D2
- fixed Forge spash screen crashing on Mac OS
- added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
- fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png"
- better error handling for "IllegalStateException: Already building!"
- optimized render distance Extreme (32 chunks)
- added CEM scale variables "sx", "sy" and "sz"
- compatible with Forge #2099
(28.10.2016)
OptiFine 1.10.2_HD_U_D1
- fixed custom sign text color
- fixed Forge compatibility (Extra Utilities 2 crash)
- extended CEM to load textures from vanilla folders
- added system property "animate.model.living", when "true" all mob models are rendered as moving
- added custom model animations
- added Custom Entity Models (CEM)
- fixed rendering of invalid models (null quad facing)
- custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...)
- fixed detection of maximum texture size for modern GPUs
- fixed entity rendering when standing still
- fixed panorama missing texture when changing resource pack
- fixed CTM block matching (stained glass "light_blue")
- added shader options for back-face rendering per layer
- compatible with Forge #2099
(12.10.2016)
OptiFine 1.10.2_HD_U_C3
- fixed grass and flowers bounding box to match render model
- fixed flickering CTM overlays for rotated models
- fixed custom items handheld rendering
- fixed CTM overlays to work only for full face quads
- fixed Custom Items crash when referencing "assets/minecraft/textures/items"
- fixed face culling for custom pane models
- enabled shader variable "ambientOcclusionLevel"
- fixed Better Snow with shaders and waving grass
- optimized entity rendering
- fixed Fast Render default to OFF
- added custom panoramas
- added CTM method overlay (block transitions)
- fixed CTM horizontal and vertical for top and bottom faces
- added CTM method "ctm_compact" - uses 5 textures instead of 47
- compatible with Forge #2073
(25.08.2016)

OptiFine 1.10.2_HD_U_C2
- fixed flowing lava texture
- fixed texture atlas to correctly grow up to the maximum texture size
- added shader properties "sun=true|false" and "moon=true|false"
- fixed Danymic Lights for entities falling outside of the world (y < 0)
- fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side
- fixed CIT damage as percentage
- compatible with Forge #2002
(06.07.2016)
OptiFine 1.10.2_HD_U_C1
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- updated to Minecraft 1.10.2
- compatible with Forge #2002
(25.06.2016)

OptiFine 1.10_HD_U_B7
- fixed water rendering with top half slabs
- changed option "Fullscreen Mode" to slider
- fixed fullscreen mode to show all available resolutions
- fixed custom armor to use base texture when layers are not defined
(19.06.2016)

OptiFine 1.10_HD_U_B6
- fixed PureBDCraft saplings in GUI, removed hack for plants, resource packs should use "symmetry=all" for flowers
- fixed water block color from below
- fixed chunk loading race condition
- fixed exp orbs flashing
- fixed connected textures for glass panes to affect only sides (keep top and bottom textures)
- fixed VSync to be loaded correctly
- ported OptiFine B6 for 1.9.4 to 1.10
(14.06.2016)