onClipEvent (load) { x=0 //where the dot is y=0 //where the dot is xmove=0 //it's movement ymove=0 //it's movement } onClipEvent (enterFrame) { xmove = (_root._xmouse-_x-x)/10 //math ymove = (_root._ymouse-_y-y)/10 //math x =xmove (_root._xmouse-_x-x)/10 //math y =ymove (_root._ymouse-_y-y)/10 //math clear() lineStyle(1,000000,100) moveTo(oldx,oldy) lineTo(x,y) oldx=x //this is so that in the next frame it knows where the dot was last frame oldy=y //this is so that in the next frame it knows where the dot was last frame _rotation-- //This is negative on two of the movieclips (that initially have an opposite rotation to eachother), and positive on the other two. }